arcane trickster mage hand
Does your Arcane Trickster learn a different cantrip if ... Arcane Trickster ( Rogue Sub Class) Mage Hand Legerdemain is a Feature in Baldur's Gate 3. Mage Hand - Larian Studios forums Spell Slots. Depends on his archetype. If the caster directs the hand to perform such a task, it is capable of doing so with the same chance of success as the caster would have with his own mundane hands. Arcane Trickster Character Guide: DnD 5e - Genre Bomb Prestidigitation 5e: There's just so much usefulness here for anything your character is trying to pull away. That's mostly because you literally must pick it as one of your cantrips when you take this subclass. You must also know the Mage Hand cantrip. 2. level 2. You learn three cantrips: mage hand and two other cantrips of your choice from the wizard spell list. 1y. Versatile Trickster. Cantrips: You learn three cantrips: Mage Hand and two other cantrips of your choice from the wizard spell list. If he's a different archetype, it's an action. It is also worth noting that, because of the Arcane Trickster's high INT score, that the INT spells (Arcana, History, Religion, Investigation, Nature) become more important. Choosing to play as the Arcane Trickster subclass makes your Rogue into a pseudo-mage. You learn three cantrips: Mage Hand and two other cantrips of your choice from the wizard spell list. 2) Give mage hand a potion. Where in the description of mage hand does it say those actions were not already possible? At this level the Arcane Trickster can cast two 1st Circle spells a day. Whereas, a Thief can pick a lock as bonus action because they are exceptionally well-versed at it. Despite already being a fantastically useful and versatile spell, the Arcane Trickster takes it to new levels though. You learn another wizard cantrip of your choice at 10th level. The INT bonus could be useful depending on if you are playing an Arcane Trickster. Everything here is useful: WIS bonus . But finally, Mage Hand is limited to simple interactions. The Arcane Trickster gains two cantrips and three level-one spells as well as the Mage Hand Legerdemain feature. Despite already being a fantastically useful and versatile spell, the Arcane Trickster takes it to new levels though. Mage Hand is a cantrip that requires verbal and somatic components, but only has a duration of 60 seconds. At 10th level you learn another cantrip from the wizard spell list. The Player. Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. My experience generally has been that a Thief - because of how fast hands is clearly defined - can use a cunning action or bonus action to administer a potion to someone - and then use his action to stab something - or w/e. As the Trickster, you can use the cantrip to try and steal from a target, plant something on a target, or pick a lock. Mage Hand Legerdemain (Conjuration) Arcane Trickster Cantrip. Class Skills Spellcasting. It has a few cool powers that say the mage can use its bonus action to control the hand for things like pick pockets and open locks, as well as distracting bad guys for advantage. Read the Fast Hands ability of thieves on p. 97 of the PHB. Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. An arcane trickster can perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock, or Sleight of Hand. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. History [] Hi! Class Skills Screen Lock w/ Dice when MageHand disappears. Mage Hand 5e: You automatically get this cantrip, but luckily it is great in most situations the Arcane Trickster can find itself. Tapping a shoulder won't do much, but dropping a container somewhere might force a guard to go check things out. Mage Hand Legerdemain imbues the arcane trickster's mage hand spell with a minor spirit of trickery that is exactly as skilled as the caster at sleight of hand and other roguish tasks. Arcane Tricksters gain the ability to cast Wizard spells to enhance their abilities, trick their foes, and defend themselves more effectively. If he's a thief, he can do those things as a bonus action. This ability makes an arcane trickster's spectral mage hand cantrip invisible and includes several benefits. Answer (1 of 2): RAW, you gain the cantrips in addition to any you already know, but if you select the same one again, you learn it using your spellcasting ability. Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. With an extra 30 feet to work with on your mage hand, you can do a ton of additional tricks. A highly advanced trickster could do this twice per day. So with those two things combined the idea for stealth use is to be maybe 90 feet away or so from your intended target when you cast it, then sneak in and use it. You might get that with a racial ability or SLA, so you can play a witch trickster, for example, but the witch spell list is nowhere near as powerful as that of a sor/wiz, so you lose more than you gain. Spell Slots. While your Mage Hand has been great for picking locks, disarming traps, and rifling through pockets up to this point, it can now be used to distract your enemies. The most obvious choice is Arcane Trickster. Share. These skillful dilettantes are found in a variety of professions, for the ability to manipulate time is useful in all manner of roguish pursuits. Spells: Find Familiar, Shield, Absorb Elements, Featherfall, and . Special: Sneak attack +2d6. plant evidence or a nasty surprise on a foe. 2. In addition to becoming invisible, the hand can now: Use thieves' tools to pick a lock or disarm a trap (within 30 feet - must be visible) Stash or retrieve an object from the pocket/bag/pouch/container of a creature Casting time 1 action. Spells: Disguise Self, Silent Image, Mage Armor. Mage Hand: cantrip, V, S, 30ft, lasts for one minute, can carry 10 pounds. Arcane Trickster 5E Guide | Rules, Tips, Builds, and More. Spell Slots. Special: Sneak attack +2d6. I was using Arcane Trickster Rogue Mage Hand. 3. So with those two things combined the idea for stealth use is to be maybe 90 feet away or so from your intended target when you cast it, then sneak in and use it. You learn another wizard cantrip of your choice at 10th level. Garresh. Cantrips: BB, Message, Chill Touch (or Mold Earth, depends on the DM if I want combat or outside combat cantrips). Imagine all the shenanigans you'd be able to get up to especially with the improved mage hand from class features now no longer needing Verbal or Somatic components! The arcane trickster has a more powerful mage hand it can use. Alignment: Any nonlawful. More cantrips, more spells. With Trickster and Legerdemain it simply isn't clear in the rules. As you approach the final courtyard, you notice by the torch lights that the entrance is now heavily guarded by 20 cultists and a demon who have chosen to surround th. I was trying to disarm trap with Mage Hand. Casting time 1 action. It does not look like you will get that high level with it though. Answer (1 of 9): This has actually happened to me once. Mage Hand Legerdemain - Arcane tricksters learn to cast an improved version of mage hand which the caster have very fine-tuned control over. Wood Elf: Wood elves are your stereotypical choice for Rogues. You learn another wizard cantrip of your choice at 10th level. Tie a trip wire. At level 13, the Arcane Trickster Rogue gets a nifty buff to their Mage Hand. And you can increase your effective sneak attack range by 30 feet! The first thing that sets the Arcane Trickster apart from other Rogues is the subclass' access to spellcasting. I one of the first campaigns I ever played in, our party(consisting of a human fighter, a wood elf ranger, a . Using a bonus action, you can have the hand distract an enemy that is within 5 feet . You learn another wizard cantrip of your choice at 10th level. The hand . The Arcane Trickster subclass is a great way to combine stealth and magic, infiltrating hard to access places where the best loot is usually kept. Playing a simple stab-and-grab Rogue is definitely feasible and fun, but players also have the option of creating magical Rogues who can grab treasures from a distance using their invisible Mage Hand. Garresh. The Mage Hand is visible. This Mage Hand Legerdemain feature gives a casted mage hand that ability to become invisible and carry out more specialized tasks. This version of mage hand can be invisible if the caster chooses, and is able to use thieves tools to pick locks and disarm traps. I encounter an issue that some might find troublesome. Alignment: Any nonlawful. True Strike 5e: You'll receive free advantage on your next attack, but it does cost you an action . Spell Slots. Spell Slots. The Arcane Trickster Spellcasting table show s how many spell slots you have to cast your spells of 1st level and higher. You also need 2d6 sneak attack, and must be able to cast 2nd level arcane spells. Upon choosing Arcane Trickster as a sub-class, you are either missing a cantrip or failing to automatically give the Mage Hand cantrip along with the two selections. The fact that you cannot have a familiar at the same time counterbalances this a bit although I still feel Mage Hand to be overpowered being a cantrip. You learn another wizard cantrip of your choice at 10th level. Take the trickster's arsenal for granted at your own risk; these are . Alignment: Any nonlawful. Mage hand is great for creating distractions, esp if you are a trickster. With an extra 30 feet to work with on your mage hand, you can do a ton of additional tricks. This restriction is eased if you acquire Mage Hand through the Arcane Trickster subclass of the rogue. The Arcane Trickster Mage Hand Legerdemain class feature specifically allows the "use of thieves' tools to pick locks and disarm traps at range." So, I am more than happy to let him do these things. I just think like Silverfiresage that it is quite a bit more tricky to do them without feel, hearing clicks, etc. Spell Slots. So, an arcane trickster being able to do the same thing strikes me as wrong. Re: Arcane Trickster Mage Hand Ledgermain. Temporal Trickster. Range 30 ft. (Mage Hand disappears if it leaves range) Components V, S. Duration 1 minute/10 rounds (no concentration required) Mage Hand is invisible and appears anywhere within range that its caster designates. There are two sides of this. Mage hand was a transmutation cantrip that allowed a caster to manipulate an object some distance away from themself. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. 2) Think of it like a boxer in the ring. It's also the basis of an entire archetype, the arcane trickster. Unless you're an Arcane Trickster Rogue, Mage Hand is visible to all creatures, so you can't get away with sneaky/spooky stuff with it (under normal circumstances).
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